In fact they don’t have levels at all and only get stronger through their trainer.įor a different take on the concept, there also Pokerole, which is based more on the anime than the games and uses a variation of the Storyteller System. It also ditches that silly thing where your Pokemon can level up to 100 (because they can in the game). This one goes back to a d20 and streamlines A LOT. More recently there’s been Pokemon Tabletop Adventures 3 (not sure if that’s the edition number or a sign that this is now the 3rd iteration of this homebrew franchise). There’s an attempt of streamlining these rules into “Pokemon Odyssey”, but so far there’s only been a playtest document. Managing the growth of your trainer and his Pokemon is kinda like having to manage a 7+-person D&D party. It’s a lot more cleaner, but the customization bloat for Pokemon got a little bit excessive. It ditched the d20 stuff for a system with as mall d6 pool. Pokemon Tabletop United is a fork of Adventures. Whenever you wanted to interact with Pokemon (because you were a Martial Artist or a Psychic) you basically had to convert you d20 numbers to video game numbers. It was a d20 derivative with a bit of a Frankensteinian vibe to it, since the trainers hat d20 Attributes while the Pokemon used the video game stats. Pokemon Tabletop Adventures is the oldest one I can think of. I’m not too familiar with RPG threads where people ponder about how to translate Pokemon to the tabletop format, but I am familiar with homebrew stuff where the translation actually happened: Can almost feel like the monsters are holograms or something. There’s probably also some kind of dimensional shifting going on, as the attacks thrown around during monster fights just can’t hurt the player characters.Ĭan overall come across as a bit weird if you want more verisimilitude. A monster will straight-up ignore non-monsters as long as there’s even a single hostile monster around. The way this whole magic works can feel a bit odd at times though, since the writters apparently used it to reinforce tropes from the Pokemon games.įor example, human-vs-monster fights aren’t really a thing in the games, so the monsters basically auto-win against anything that’s not a monster.Īnd to avoid having the trainers accidentally get gibbed during a fight, they’ve made it so that monsters effectively draw super aggro. It basically puts a high fantasy spin on Pokemon, with monsters being magical creatures. There’s also MajiMonsters, which I think they done a Patreon promotion for in an older video.
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